

There's the Endless Skirmishes where the aim is to simply see how long you can last against an ever growing horde of meanies.



From the Mausoleum Awakening where you must protect your crypt against King Gigald and his forces, making best use of traps and contraptions you place before the show.
#LVL 3 MINION UPGRADE#
Boneraising auto-battler action: Dash around avoiding enemies and collecting their bones to raise and upgrade minions who fight for you! Each minion type has their own fighting styles, from melee pulverisers, to bomb lobbers and magical missilers.I'm always on the lookout for indie games that will keep me going for a long time, without taking too much brainpower when needing some downtime and this fits the bill perfectly. I've truly been having a blast with this one. Monsters in areas marked "No Boss" will never appear as random bosses or champions.Īct 5: Bloody Foothills (no boss on Normal), Frigid Highlands (boss pack only), Frozen Tundra (no boss)Īct 5: Arreat Plateau (no boss, Normal only), Abaddon (no boss, Normal only).Īct 5: Frigid Highlands (no boss), Pit of Archeron (no boss, Normal only)Īct 5: Halls of Vaught ( Nihlathak's minions}.Īct 5: Worldstone Keep 2 (no boss, Normal only) - Demon typeĪct 5: Frigid Highlands, Halls of Vaught (no boss).YouTube videos require cookies, you must accept their cookies to view.Monsters in areas marked "Boss Only" will only appear as random bosses or champions.Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.(As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.) Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. Minions appear in some areas only as members of the boss pack of an Overseer. See the Resistances page for more details. Immunities can be "broken" by skills that lower resistance, if the value drops below 99%.Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.Chill Effectiveness tells what % of a character's cold length applies to the monster.Drain Effectiveness tells what % of a character's mana and life steal apply to that monster.Monsters need not carry a shield to block. Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster.Regen Rate tells what % of a monster's hit points are recovered per second.These bonuses include minor healing, and +50% to their defense. These bonuses include +80% speed, +80% Attack Rating, and +100% damage.Ī minion's capabilities are boosted considerably when they are enraged by an Overseer. See the item calculators to ascertain precisely what a monster from a given area can drop.Ī minion's capabilities are boosted considerably when they are enraged by an Overseer. The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values.Champions and Bosses can sometimes drop from the next higher TC.The TC/Rune drops listed are the highest Treasure Class/ Rune Group a normal monster of that type can drop.This can turn a Minion into a Suicide Minion, or it may simply boost the Minion's stats as follows:Īll values are listed by difficulty level: Normal / Nightmare / Hell. Greater Ice Spawn are listed in the game stats and on Blizzard's site, but do not appear in the game as of v1.11.These monsters are seen on Nightmare and Hell, but only as Guest Monsters, which have different stats and appear in different areas. The standard type of Slayers and Greater Hell Spawn spawn only on normal (not on Nightmare or Hell).Guest Monsters: The alternative, higher-stat, Guest Monster varieties of Slayers, Hell Spawn, Fire Boars, and Greater Hell Spawn only appear in Nightmare and Hell difficulty on Act Five.This page lists all types of Baal's Minions, both regular and Guest Monsters. Animals: Enslaved, Slayer, Ice Boar, Fire Boar, Ice Spawn, Greater Ice Spawn.Demons: Hell Spawn, Greater Hell Spawn.Is a Monster and an Animal and a Demon and a Guest Monster
